
Spin & Go
Objective:
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To work on good turns and accurate passing.
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To develop disciplined defending.
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Target:
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Although this is more of a drill than a game, it cultivates excellent attacking and defending skills.

Organization
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Groups of four (can make accommodations for fives).
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Two outside the lines both with a ball.
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Two in middle decide who is the attacker and who is the defender.
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On signal from the coach the attacker must attempt to fake the defender and go for a ball from one side or the other.
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Outside players must not play the ball unless they get a shout. "Yes!"
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All passes are retuned to the player who passed the ball in.
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All passes must be one-timed.
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Defender is not allowed to challenge for the ball.
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Coach keeps the time to maximum 15 seconds.
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Players change with the outside players coming in and they change their roles each time they go in the middle.
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4 sessions (2 as attacker and 2 as defender) are sufficient.
Teaching
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Coach keeps strict time (stop watch).
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Encourages the defender to stay "touch tight" and not to be faked.
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Attacker tries to off-balance the defender by fakes, turns and change of pace.
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Insist on high quality passing both from the servers and the attackers.
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Progressions
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Not applicable.