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Fab Fours Jamboree

Objective:

  • To create a Jamboree atmosphere.

  • Allow the children to enjoy playing without any coaching.

Target:

  • To enjoy good fun soccer.

Organization

  • Any number of players above 15 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time.

  • If less than 16 make up three teams of 4 or 5 players. Have a second activity area as one team waits to play.

  • With 16 or more put in two fields or more, depending on numbers.

  • With more than one field synchronize the play.

    • The time-keeper starts the game for everyone with a whistle.

    • One long blast signals the start of play.

    • A short blast signals the end of each period.

    • After the end of each period the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.

    • Restart is with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession.

    • A short blast, followed by a long blast signifies the end of the game.

    • Use 4-period (quarter) games, but make sure to organize the rotations for the next game to ensure equal time on the field and in goal.

    • Play two to three minute periods.

  • Try not to have more than 6 players on a team.

  • With 5 players, at the end of each period, one of the subs becomes the goalkeeper, the goalkeeper moves out onto the field. One field players comes off. With 4-quarter games, start the next with the player in goal who was not in goal in the first game and so on. Use the same principle with 4 players or 6 players (equal time in goal and on the field).

  • Teams work on a Round-Robin format.

 

Teaching

  • Coaches have to work hard to say...nothing!

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Progressions

  • Not Applicable

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