
Fab Fours Jamboree
Objective:
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To create a Jamboree atmosphere.
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Allow the children to enjoy playing without any coaching.
Target:
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To enjoy good fun soccer.

Organization
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Any number of players above 15 can create a Jamboree atmosphere. Consider joining up with another team who practice at the same time.
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If less than 16 make up three teams of 4 or 5 players. Have a second activity area as one team waits to play.
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With 16 or more put in two fields or more, depending on numbers.
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With more than one field synchronize the play.
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The time-keeper starts the game for everyone with a whistle.
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One long blast signals the start of play.
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A short blast signals the end of each period.
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After the end of each period the substitutions/rotations take place and the game is recommenced as quickly as possible without a signal from the time-keeper.
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Restart is with an indirect free kick from the part of the field where the period ended with the kick taken by the team that was in possession.
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A short blast, followed by a long blast signifies the end of the game.
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Use 4-period (quarter) games, but make sure to organize the rotations for the next game to ensure equal time on the field and in goal.
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Play two to three minute periods.
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Try not to have more than 6 players on a team.
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With 5 players, at the end of each period, one of the subs becomes the goalkeeper, the goalkeeper moves out onto the field. One field players comes off. With 4-quarter games, start the next with the player in goal who was not in goal in the first game and so on. Use the same principle with 4 players or 6 players (equal time in goal and on the field).
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Teams work on a Round-Robin format.
Teaching
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Coaches have to work hard to say...nothing!
Progressions
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Not Applicable