
GK Ball
Objective:
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Fun game that gives good practice in throwing and catching.
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Develops supporting play and appreciation of space.
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Target:
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To outscore the opposition.

Organization
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Work in an area 30 x 20 yards approx. with full sized goals or five cones spaced 2-feet apart on the goal line.
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If using full-sized goals, goals only count with balls rolled into goal.
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If using cones, the team has to knock a cone over with a throw to score.
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Ball can only be moved by throwing to team-mate. Players cannot run with the ball. All passes must be caught before touching the ground.
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Opposition gets possession if ball hits ground from a misplaced throw or a mishandled catch.
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Interceptions can be made by opposition; everyone can use their hands.
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Partial interceptions can be disputed and claimed by either side by diving on the ball.
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No tackling allowed - only screening.
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3-second rule. If one player is holding on to the ball the coach begins the count: "One, Two…" if the ball is not thrown before "Three" it is turned-over to the opposition.
Teaching
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Team in possession must support well.
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All players should recover to own goal quickly after team loses possession.
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Ball will need to be passed around in front of the "goals" to make an opening for the shot if the defending team has recovered well.
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Progressions
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Increase the size of the field to encourage longer throwing and better support.
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Put in more cones to make the goal larger.