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Square Pegs Chipping


  • To improve aerial ball control and to develop the chip pass.


  • To enjoy improving these challenging techniques and to try to get to (or to stay at) the King’s Court.


  • Using markers/grids, organize six-yard squares six yards apart.

  • One player passes to partner in opposite square.

  • Organize squares to accommodate all players. If odd number, coach joins in.

  • For pass to count as “accurate” it land in the opposite square without touching the ground in between.

  • Each player is allowed a maximum of three touches in their square (one to control, one to set up the pass and the third to chip the ball.

  • Use the King’s Court game system to make it a fun challenge for the players (see King’s Court). 3- to 4-minute rounds.

  • Adjust size and distance of areas to ability of players.



  • Encourage the receiving player in most instances to control the ball before it touches the ground (with thigh or chest).

  • Use the second touch to nicely set up the ball for the chip.

  • Before starting King’s Court allow them some time to practice their chipping technique (kicking foot under the ball, stubbing action with limited follow through).

  • Receiver must be very alert and quickly moving into the line of the ball to improve chances of control.


  • Is the progression from the Square Pegs (Ground Pass) of the U11 and is very challenging.

  • Make the squares bigger if it is too challenging.

  • Consider having three squares (three players) working together in a triangular set up to produce a change of direction.

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